Epic mickey castle of illusion sprites3/29/2024 Luckily, every level has two distinct enemy layouts, making the retreading more tolerable and enjoyable. From there, you can visit each character and upgrade their rooms by completing quests, which include drawing something specific for the character and returning to levels to scour for specific objects. Throughout every level, Mickey runs into other Disney characters that he rescues and then sends back to individual rooms inside of the Castle of Illusion. The game’s 11 levels, spread across three worlds, go by far too quickly, though players are encouraged to go back and search for treasure chests and other characters by the inclusion of the Fortress system. The few boss battles, on the other hand, make great use of the paint/thinner mechanics, making them engaging fights that show signs of where the concept could go. Outside of a few levels, most of the in-game paint and thinning is superfluous, amounting to more of a bonus inclusion than anything crucial to the gameplay. I reached a point where I actively avoided dealing with erasing objects. It lacks the accomplishment of painting, and doesn’t evolve or improve over the course of the game. Erasing objects requires players to meticulously wash away the object on the touch screen, which ends up feeling like an old DS mini-game gone wrong. The whole mechanic never really comes together, though: it feels more perfunctory than anything else. Seeing objects come to life is enjoyable, and it’s rewarding to perfect recurring prompts. Drawing amounts to tracing over objects, which is fun, but the repetition can become grating in certain areas. At any time, you can create and erase certain objects using the touch screen. The big hook tying the game to the Epic Mickey series is the paint and thinner mechanics. Fortunately, it hits those notes often, and well. It’s focused on exploration, discovery, and whimsy. Power of Illusion is not a speedrun game. The jumping and other basic attacks are more or less ripped from Castle of Illusion Mickey moves slowly but deliberately. Power of Illusion’s levels are long and dense, with a lot of areas tucked away, only reachable through special abilities or superior platforming. If you’re looking for something with the speed and pace of a Mario game, look elsewhere. It has a slow pace, reminiscent of its spiritual predecessor Castle of Illusion and more recent leisurely moving 2D platformers such as Mutant Mudds. Plain and simple, some things worked, and others didn’t.Īt its best, Power of Illusion is a fun, happy-go-lucky, old-school platformer. The game’s three worlds and myriad secrets didn’t disappoint me, but at the same time, didn’t surpass my expectations. Epic Mickey: Power of Illusion is one of those games, coming from the developer of Monster Tale and Henry Hatsworth and based off the classic Genesis game Castle of Illusion. Every now and then, I go into a review giddy and expecting the world, especially after having closely followed a game.
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